You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) check contested by the creature's Wisdom (Perception) check. You can use thieves' tools to pick locks and disarm traps at range.You can retrieve an object in a container worn or carried by another creature.You can stow one object the hand is holding in a container worn or carried by another creature.Starting at 3rd level, when you cast mage hand, you can make the spectral hand invisible, and you can perform the following additional tasks with it: Spell attack modifier = your proficiency bonus + your Intelligence modifier Mage Hand Legerdemain Spell save DC = 8 + your proficiency bonus + your Intelligence modifier In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one. You use your Intelligence whenever a spell refers to your spellcasting ability. Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. ![]() The new spell must be of a level for which you have spell slots, and it must be an enchantment or illusion spell, unless you're replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic. Whenever you gain a level in this class, you can replace one of the wizard spells you know with another spell of your choice from the wizard spell list. The spells you learn at 8th, 14th, and 20th level can come from any school of magic. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level. Each of these spells must be an enchantment or illusion spell of your choice, and must be of a level for which you have spell slots. The Spells Known column of the Arcane Trickster Spellcasting table shows when you learn more wizard spells of 1st level or higher. You know three 1st-level wizard spells of your choice, two of which you must choose from the enchantment and illusion spells on the wizard spell list. You regain all expended spell slots when you finish a long rest.įor example, if you know the 1st-level spell charm person and have a 1st-level and a 2nd-level spell slot available, you can cast charm person using either slot. To cast one of these spells, you must expend a slot of the spell's level or higher. ![]() The Arcane Trickster Spellcasting table shows how many spell slots you have to cast your wizard spells of 1st level and higher. You learn another wizard cantrip of your choice at 10th level. You learn three cantrips: mage hand and two other cantrips of your choice from the wizard spell list. See chapter 10 for the general rules of spellcasting and chapter 11 for the wizard spell list.Ĭantrips. When you reach 3rd level, you gain the ability to cast spells. These rogues include pickpockets and burglars, but also pranksters, mischief-makers, and a significant number of adventurers. ![]() Some rogues enhance their fine-honed skills of stealth and agility with magic, learning tricks of enchantment and illusion. Ability Score Improvement, Proficiency Versatility
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